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CONQUER
IBERIA
Crown of Hispania is a grand strategy game.
In this intricate strategy game set in medieval Iberia, players experience a dynamic pace of 4 ticks per day, managing provinces rich in resources, income, and population diversity, including peasants, burghers, and nobles.
Cultures like Arabs, Berbers, or Leoneses coexist alongside varied religions such as Catholicism, Islam, and Judaism.
Governments, ranging from feudal to emirate, shape diplomatic interactions, while estates like nobility and clergy wield influence.
Players command armies of diverse troop types, engage in diplomacy, and navigate the outcomes of wars determined by peace conditions.
Battles unfold tactically on strategic maps, driving the economy based on taxation and trade.
Playable characters like "Fernando of Castille" possess traits and specialties, forming courts with family dynasties and councils comprising key roles like Treasurer and Ambassador.
Missions and events enrich gameplay, alongside the creation of holy orders and the construction of economic and military buildings.
Christian nations benefit from Crusader support, while Muslim authority in Iberia is reclaimed through missions.
Managing laws, policies, and decrees, players shape their realm's destiny, integrating new technologies and unlocking bonuses over time...
JOIN DISCORD
MAP
 DESIGN
Discover Iberia in the 11th century, a region disputed between Christian kingdoms and Moorish lords.
The game begins in 1035, with the death of Sanche III of Navarre, the peninsula’s greatest Christian lord. Prior to this, in 1031, the Caliphate of Cordoba collapsed, dividing the Muslims of the peninsula into more than twenty Taifas.

Take control of over thirty playable nations,  more than 300 provinces, create prosperous kingdoms, build acceptance between faiths to avoid rebellion and betrayal, or wage holy war to conquer new provinces.

Thanks to a rich range of events, gameplay mechanisms and historical realism, immerse yourself in this tumultuous era for 200 years.

Work
 in Progress
For over a year, we have been meticulously crafting the game design for Crown of Hispania.
Since September 2024, we have fully moved into the development phase of this project. Our debut title Crown of Hispania  merges our passion for history with our commitment to delivering immersive and captivating experiences

In just over 1 month, our Crown of Hispania prototype has already integrated a detailed topographical map, divided into over 300 distinct provinces, with armies able to move freely.

--Work in Progress Development--


Game
 DESIGN
Strategic experience: Crown of Hispania skillfully combines political, military, economic, cultural, and religious management in a rich historical context.

Impact of decisions: Every choice, whether it's managing provinces, economic development, or diplomacy, has a lasting impact on the kingdom's stability and relationships with neighbors.

Managing internal tensions: Players must not only lead armies and declare wars but also manage tensions among vassals, popular revolts, and religious conflicts.

Cultural and religious systems: The game incorporates interactive culture and religion mechanics, encouraging strategic thinking to maintain peace, convert populations, or leverage diversity.

--Work in Progress Development--

DEV
 DIARIES
Crown of Hispania's  is currently under development.

To see the steps in the Game Design such as detailed information on the future population and province system, battle, economy etc :
We invite you to join the official Crown of Hispania discord.

You'll be able to ask questions, request the addition of certain features, create your own future success, etc.
DISCORD